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3d studio max 7
3d studio max 7













3d studio max 7

Modular DX Materials separate shader UI from the parsing/rendering - allowing for any appropriate effects file to be accurately displayed in the viewport.Render multiple passes of Render to Texture in a single session, including support for individual texture coordinate setups and mapping channels.Render to Texture now supports mental ray, increasing levels of fidelity possible.mental ray 3.3 includes unified indirect lighting model, Sub Surface Scattering shaders, and a simplified workflow for building and editing GI solutions.Improved UV workflow allows artists to quickly identify and work with texture seams and open edges.New copy/paste approach to propagate materials, maps,and colours and extension to the existing drag/drop approach.Project mapping coordinates (and other vertex channel information types) between objects using the new Projection Mapping modifier.Interactively deform surfaces using mesh painting functionality.

3d studio max 7

  • Paint Selections makes object editing more intuitive.
  • Generate and render Normal Maps that bring advanced texturing capabilities to games, film effects, and design visualisation artists.
  • Edit poly objects without changing UV coordinates.
  • Edit Poly modifier and Editable Poly enhancements bring improved modeling workflow.














  • 3d studio max 7